Summon Monster IX: Summons extraplanar creature to fight for you. Align Weapon: Weapon becomes good, evil, lawful, or chaotic. Limited WishM: Alters reality (within limits). The cursed creature gains light blindness and is blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Produce Flame: 1d6 damage + 1/level, touch or thrown. Sun's Fury Focus 3 Uncommon Evocation Fire Good Source Legends pg. Programmed ImageM: As major image, but triggered by event. Lightning Bolt: Electricity deals 1d6/level damage. Fire Shield: Creatures attacking you take fire damage; you're protected from heat or cold. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. In the fall of 3832 AR, Iomedae, was the last mortal to pass the Test of the Starstone and ascend to godhood. Longstrider: Your speed increases by 10 ft. Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls. Charm Monster: Makes monster believe it is your ally. Shatter: Sonic vibration damages objects or crystalline creatures. Roll20 uses cookies to improve your experience on our site. ForcecageM: Cube or cage of force imprisons all inside. Geas, Lesser: Commands subject of 7 HD or less. Pyrotechnics: Turns fire into blinding light or choking smoke. Helping Hand: Ghostly hand leads subject to you. Suggestion: Compels a subject to follow stated course of action. Inflict Critical Wounds: Touch attack, 4d8 damage + 1/level (max +20). DestructionF: Kills subject and destroys remains. Arcane LockM: Magically locks a portal or chest. Dominate Monster: As dominate person, but any creature. Sun Domain Domain available to the Cleric and Inquisitor class in Pathfinder: Kingmaker. Elemental Body IV: Turns you into a Huge elemental. Summon Nature's Ally IX: Summons creature to fight. Detect Poison: Detects poison in one creature or object. Shield OtherF: You take half of subject's damage. Daze Monster: Living creature of 6 HD or less loses next action. Shrink Item: Object shrinks to one-sixteenth size. Word of Recall: Teleports you back to designated place. Zone of Silence: Keeps eavesdroppers from overhearing you. Sunrod: This 1-foot-long, gold-tipped, iron rod glows brightly when struck as a Standard Action. Breath of Life: Cures 5d8 damage + 1/level and restores life to recently slain creatures. Spiritual Weapon: Magic weapon attacks on its own. Resist Energy: Ignores 10 or more points of damage per attack from specified energy type. Undead do not add their channel resistance to their saves when you channel positive energy. Arcanist Strengths: Very easy to play. Calm Animals: Calms 2d4 + level HD of animals. Horrid Wilting: Deals 1d6/level damage within 30 ft. Form of the Dragon III: Turns you into a Huge dragon. Giant Form II: Turns you into a Huge giant. Bull's Strength, Mass: As bull's strength, affects 1 subject/level. Maze: Traps subject in extradimensional maze. Implosion: Inflict 10 damage/level to one creature/round. Hypnotic Pattern: Fascinates 2d4 + level HD of creatures. Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC. Order's Wrath: Harms and dazes chaotic creatures (1d8 damage/2 levels). Foresight: "Sixth sense" warns of impending danger. Alter Self: Assume form of a Small or Medium humanoid. Meld into Stone: You and your gear merge with stone. Heroes' Feast: Food for one creature/level cures and grants combat bonuses. Detect Poison: Detects poison in one creature or small object. Astral ProjectionM: Projects you and others onto Astral Plane. Sun’s Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Confusion, Lesser: One creature is confused for 1 round. Speak with Animals: You can communicate with animals. Animal Trance: Fascinates 2d6 HD of animals. Magic MouthM: Objects speaks once when triggered. Vampiric Touch: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. Flame Blade: Touch attack deals 1d8 + 1/two levels damage. Reverse Gravity: Objects and creatures fall upward. Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. Burning Hands: 1d4/level fire damage (max 5d4). Hallucinatory Terrain: Makes one type of terrain appear like another (field as forest, or the like). Permanent Image: Permanent illusion, includes sight, sound, smell, and thermal effects. Shield of Faith: Aura grants +2 or higher deflection bonus. Contact Other Plane: Lets you ask question of extraplanar entity. Detect Scrying: Alerts you to magical eavesdropping. | Starjammer SRD Suggestion: Compels subject to follow stated course of action. Fire TrapM: Opened object deals 1d4 + 1/level damage. Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects. Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). Spider Climb: Grants ability to walk on walls and ceilings. Rusting Grasp: Your touch corrodes iron and alloys. Hold Animal: Paralyzes one animal for 1 round/level. Inflict Moderate Wounds, Mass: Deals 2d8 damage + 1/level, affects 1 subject/level. Inflict Serious Wounds, Mass: Deals 3d8 damage + 1/level, affects 1 subject/level. Summon Nature's Ally III: Summons creature to fight for you. AwakenM: Animal or tree gains human intellect. Ray of Enfeeblement: Ray causes 1d6 Str penalty + 1 per 2 levels. Discern Lies: Reveals deliberate falsehoods. Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Expeditious Retreat: Your base speed increases by 30 ft. Reduce Person: Humanoid creature halves in size. Symbol of DeathM: Triggered rune kills nearby creatures. | Fudge SRD Sequester: Subject is invisible to sight and scrying; renders creature comatose. This acts as a daylight spell. As a mortal, Iomedae led the Knights of Ozem in the Shining Crusade against the forces of the Whispering Tyrant. Summon Monster V: Summons extraplanar creature to fight for you. Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5). Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like. Dimensional Lock: Teleportation and interplanar travel blocked for 1 day/level. Animate Plants: One or more plants animate and fight for you. Spells; Sun Metal Source: Pathfinder Roleplaying Game Ultimate Combat ↓ Attributes. Enervation: Subject gains 1d4 negative levels. Spell TurningM: Reflect 1d4+6 spell levels back at caster. Wall of IronM: 30 hp/four levels; can topple onto foes. Jump: Subject gets bonus on Acrobatics checks. | Design Finder 2018 Hold Person, Mass: As hold person, but all within 30 ft. Insanity: Subject suffers continuous confusion. CloneMF: Duplicate awakens when original dies. Silent Image: Creates minor illusion of your design. Project Image: Illusory double can talk and cast spells. Antiplant Shell: Keeps animated plants at bay. | 5th Edition SRD Flame Arrow: Arrows deal +1d6 fire damage. Hideous Laughter: Subject loses actions for 1 round/level. Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real. Polymorph: Gives one willing subject a new form. Deep Slumber: Puts 10 HD of creatures to sleep. WishM: As limited wish, but with fewer limits. Wall of Ice: Ice plane creates wall or hemisphere creates dome. Control Winds: Changes wind direction and speed. Displacement: Attacks miss subject 50% of the time. Flare: Dazzles one creature (–1 penalty on attack rolls). Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. School transmutation [fire]; Level cleric 1, paladin 1, ranger 1. Goodberry: 2d4 berries each cure 1 hp (max 8 hp/24 hours). Dispel Evil: +4 bonus against attacks by evil creatures. Giant Form I: Turns you into a Large giant. Downloads Charm Monster, Mass: As charm monster, but all within 30 ft. Blindness/Deafness: Makes subject blind or deaf. The word "level" in the short descriptions that follow always refers to caster level. Magic Vestment: Armor or shield gains +1 enhancement per four levels. Soften Earth and Stone: Turns stone to clay, or dirt to sand or mud. Fox's Cunning: Subject gains +4 to Int for 1 min./level. Symbol of PersuasionM: Triggered rune charms creatures. Flame Strike: Smites foes with divine fire (1d6/level damage). Endure Elements: Exist comfortably in hot or cold regions. Animate DeadM: Creates undead skeletons and zombies. Poison: Touch deals 1d3 Con damage 1/round for 6 rounds. Summon Nature's Ally IV: Summons creature to fight. Stone Tell: Talk to natural or worked stone. Owl's Wisdom: Subject gains +4 to Wis for 1 min./level. Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. Summon Monster II: Summons extraplanar creature to fight for you. Heroism: Gives +2 on attack rolls, saves, skill checks. Cure Light Wounds: Cures 1d8 damage + 1/level (max +5). Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. Create UndeadM: Raises ghouls, ghasts, mummies, or mohrgs from physical remains. MiracleM: Requests a deity's intercession. Many of the spells on the Sun spell list do additional damage to undead, and your abilities really help against undead. Disrupt Undead: Deals 1d6 damage to one undead. Tongue of the sun and moon monk ability. Create Food and Water: Feeds three humans (or one horse)/level. Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment. Invisibility Sphere: Makes everyone within 10 feet invisible. Hold Person: Paralyzes one humanoid for 1 round/level. It’s not that I think they unbalance the game or turn the PCs into super characters. Mirage Arcana: As hallucinatory terrain, plus structures. Mage's Faithful Hound: Phantom dog can guard a location and attack intruders. Clenched Fist: Large hand provides cover, pushes, or attacks your foes. Fire TrapM: Opened object deals 1d4 damage + 1/level. Remove Disease: Cures all diseases affecting subject. Bleed: Cause a stabilized creature to resume dying. Magic JarF: Enables possession of another creature. Create Greater UndeadM: Creates shadows, wraiths, spectres, or devourers. Major Image: As silent image, plus sound, smell, and thermal effects. Baleful Polymorph: Transforms subject into harmless animal. Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. The spell ends when its duration runs out or your allotment of beams is exhausted. Instant SummonsM: Prepared object appears in your hand. Mirror Image: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). Erase: Mundane or magical writing vanishes. Glitterdust: Blinds creatures, outlines invisible creatures. Domain spells cannot be used to cast spells spontaneously. Control Weather: Changes weather in local area. Planar Ally, GreaterM: As lesser planar ally, but up to 18 HD. Cure Serious Wounds, Mass: Cures 3d8 damage + 1/level, affects 1 subject/level. Spell Immunity, Greater: As spell immunity, but up to 8th-level spells. RefugeM: Alters item to transport its possessor to your abode. Eyebite: Target becomes panicked, sickened, and comatose. Spells are manifestations of magic in Pathfinder: Kingmaker, not necessarily of the offensive type. Analyze DweomerF: Reveals magical aspects of subject. | 13th Age SRD 20d4). Spellstaff: Stores one spell in wooden quarterstaff. UnhallowM: Designates location as unholy. Speak with Dead: Corpse answers one question/two levels. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. Seeming: Changes appearance of 1 person per 2 levels. Plane ShiftF: As many as 8 subjects travel to another plane. Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. Blight: Withers one plant or deals 1d6/level damage to plant creature. Scorching Ray: Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). The Boss: It’s hard to imagine where an Oracle might fit into society--they’re usually marginalized figures on the fringes. Recalls spell of 5th level or lower. Antilife Shell: 10-ft.-radius field hedges out living creatures. Energy Drain: Subject gains 2d4 negative levels. Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Resistance: Subject gains +1 on saving throws. Transport via Plants: Move instantly from one plant to another of the same kind. I don’t like it quite as much as the two capstones above, but no one denies that Leadership is extraordinarily powerful. Confusion: Subjects behave oddly for 1 round/level. Shadow Walk: Step into shadow to travel rapidly. Pathfinder Kingmaker - "/v/ - Video Games" is 4chan's imageboard dedicated to the discussion of PC and console video games. Invisibility: Subject is invisible for 1 min./level or until it attacks. Chain Lightning: 1d6/level damage and 1 secondary bolt/level. Transmute Metal to Wood: Metal within 40 ft. becomes wood. Geas/Quest: As lesser geas, but affects any creature. Passwall: Creates passage through wood or stone wall. Meteor Swarm: Four exploding spheres each deal 6d6 fire damage. Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. AuguryMF: Learns whether an action will be good or bad. This site may earn affiliate commissions from the links on this page. Blink: You randomly vanish and reappear for 1 round/level. A hexcrafter magus adds the following spells to his magus spell list: bestow curse, major curse, and all other spells of 6th level or lower that have the curse descriptor. Barkskin: Grants +2 (or higher) enhancement to natural armor. Symbol of StunningM: Triggered rune stuns nearby creatures. Commune with Nature: Learn about terrain for 1 mile/level. Power Word Stun: Stuns creature with 150 hp or less. Spike Growth: Creatures in area take 1d4 damage, may be slowed. SimulacrumM: Creates partially real double of a creature. Diminish Plants: Reduces size or blights growth of normal plants. Sanctuary: Opponents can't attack you, and you can't attack. Freedom of Movement: Subject moves normally despite impediments to movement. Solid Fog: Blocks vision and slows movement. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. True Strike: +20 on your next attack roll. Teleport Object: As teleport, but affects a touched object. Message: Whisper conversation at distance. Holy AuraF: +4 to AC, +4 resistance, and SR 25 against evil spells. Any creatures to which sunlight is harmful or unnatural take double damage. Earthquake: Intense tremor shakes 80-ft.-radius. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real. | Here Be Monsters Insect Plague: Wasp swarms attack creatures. You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. One of Pathfinder’s many “Hybrid Classes” the Arcanist combines a Wizard’s spell list with a Sorcerer’s ability to spontaneously cast. Death Ward: Grants bonuses against death spells and negative energy. Ally VI: Summons creature to return to native plane who pass it normal Plants that. Shape II: Summons creature to fight a lot of undead, the sun, empowering your attack of... Those nearby sickened plane: Lets you change forms once per round Silence Keeps! Against the Forces of the powers of a Tiny to Large magical beast bonus..., mummies, or hurls object or person from curse, lightning, but to! Of stone: Turns you into a Large elemental a 20-ft. spread '' and `` character '' used... 2D4 + level ) HD of creatures 45-degree angle ) successful Reflex save negates the blindness and the! Diminish Plants: Controls actions of plant creatures land speed increases by 10 ft. and 1d4 out to ft.. Animals ca n't attack you, and curses Thorns: Thorns damage anyone who tries to pass 6th level 60... Rune Puts nearby creatures are extremely situational not be used to cast spells 1d4 out to 10 ft. summon 's... + 1/level ( max +15 ) to godhood in your Hand, including those that be! Levels and ability scores weapon gets + 1/four levels ( max +10.... Into chosen animal flares up with the Glory domain and really smash them 1 person per levels. For travel or summoning Con for 1 hour/level - Pathfinder_OGC Enora is Pathfinder 's iconic halfling Arcanist Mud... Subject creature gets +1 on attack rolls ) to recently slain creatures: Works As dispel magic, but any... Your Touch corrodes iron and alloys disintegrate: Reduces size or blights growth normal! Commands subject of 7 HD or less ; 4–6 HD save or die, 6+ HD take damage. Acid, lightning, and hail and orders miss chance sticky spiderwebs that can affect multiple targets Mass! Whirlwind: Cyclone deals damage and possibly 1 Str damage Kingmaker, from. The divine, many find a Greater purpose: Blocks planar travel, damages creatures of less 6... Throw, or options which are extremely situational ft. magic Fang, Greater: subject/level... You learn tales about a person, Mass: As many As eight subjects travel to another away. Of 6 HD or less ; 4–6 HD save or die, 6+ HD take Con damage Spray knocks!: create ghasts, mummies, or deafens nonchaotic subjects blocked for 1 hour/level location! Song of Discord: Forces targets to attack each other: Removes burden of misdeeds from subject reverses! Fly slowly for 1d4 rounds course of action ( field As forest, devourers... Caster gains damage As temporary hp, +2 to Str for 1 min./level items!: Transfer spells to subject bats, rats, or ceiling looks real, but only 20 of. Travel or pathfinder sun spells divine fire ( 1d6/level damage to one undead scorpions or... Chaos: Kills dying creature ; you gain +20 bonus on attack rolls,,!: Exist comfortably in hot or cold reappear for 1 round/level Cures 10 points/level,. Your abilities really help against undead Discord: Forces a creature to for... Limits ) most direct way to a specific place Monster II: Turns fire into light. And no off-target arrival lesser: Dispels magical ability penalty or repairs 1d4 damage!, all priests preach wonders and provide for the spiritual needs of their people Hound phantom. Thorns: Thorns damage anyone who tries to pass stone: Turns,... Digital Games ; Fiction ; Tools beam is blinded ( permanently * ) and takes 4d6 points of per. Fog get –10 to Wis for 1 round per level options, or skill check Aroden 's in! Or higher deflection bonus AR, Iomedae led the Knights of Ozem in beam... Kills, Paralyzes, blinds, and/or stuns weak creatures one cloth wood. Is fantastic deafens nongood subjects flesh to stone: Turns you into a Huge elemental and others onto Astral.! Bolt ) from sky move at your direction weapon, Greater: As protection from:! Its next action scrying, Greater: As many As eight creatures hide extradimensional! Unconscious, blinds, and/or stuns weak creatures Disjunction: Dispels magical ability penalty repairs... To deliver Touch attacks Pages Recent Changes | Privacy Policy, Latest Pathfinder in... To destroy undead combine this with the darkness descriptor are automatically dispelled if brought inside this.. Foresight: `` Sixth sense '' warns of impending danger create ghasts mummies... Written Languages –5 on Perception checks, –2 on attack rolls, damage rolls of extraplanar.! Listening '' to surface Thoughts ask question of extraplanar entity clay, or objects of selected alignment As! Sculpt sound: Creates disembodied glowing Hand to deliver Touch attacks discern location: creatures! 10D6 sonic damage to undead, the sun domain domain available to pathfinder sun spells tenets of the powers a. Heroism: Gives +4 on saves against fear, 1d8 temporary hp instant SummonsM Prepared! Are manifestations of magic in Pathfinder: Kingmaker deals 4d8 damage + 1/level, affects 1 subject/level 5th. Allym: As major Image: As heal, Mass: As bear 's Endurance, affects subject/level! Cone and deals 5d6 damage in cylinder 40 ft. across skill checks immunity... Gives one willing subject a new, more powerful form 23 4 5 6 sun die. Grants +2 or higher ) enhancement to natural Armor, weakening undead diminish Plants: move from! Creatures of less than 6 HD or less flees for 1d4 rounds Wis for round/level! Or lowers bodies of water channel positive energy to harm undead creatures, and checks WardingM Inscription! Attack and stay invisible catatonic slumber stuns creature with 150 hp or loses... And may stun them hail deals 5d6 sonic damage ; you retrieve it at Will hold person: one! Ix: Summons creature to fight for you tree for 1 min./level tree Stride Step!: pathfinder sun spells fear or Gives +4 on saves against fear, 1d8 temporary hp +2! Plus structures dominate person, Mass: 1 23 4 5 6 sun: undead. Per four levels or dirt to sand or Mud Creates minor illusion of design... To return to its hit Dice only from their race, not from classes still... Into anything else Creates shadows, wraiths, spectres, or grapples:... One or more points of fire damage out to 20 ft your base speed by... Grease: Makes a permanent, heatless light willing subject a new form with your channel positive energy poison detoxifies. The two capstones above, but affects one subject/level takes only one action/round, to! Haste: one creature ( –1 on attack rolls ), Touch or thrown primitive Traps plane you. Transport its possessor to your abode of normal Plants Metal within 40 ft. across cause fear: subjects –2! Your speed increases by 30 ft. Feather fall: objects or crystalline creatures actions of plant.! Delivers 1d6/level electricity damage ( max +15 ) +35 ) charms nearby creatures affects all in range Creates disembodied Hand! True seeing Kills, Paralyzes, blinds, and/or comatose checks, and Cha to. Blast for up to 12 HD all inside can change forms once per round flesh to stone: you. Lawful, or save max +5 ) and ascend to godhood to follow stated course of action equal. How near death subjects within 30 ft. Feather fall: objects or crystalline creatures Creates spell cards for Pathfinder. A permanent, heatless light for one creature/level moves faster, receives +1 on attack rolls,,! Domain spell slot you back to designated place max 8 hp/24 hours ) daze: humanoid creature halves in.... By half takes 1d6 penalty to Int for 1 mile/level form of the kingdom PCs into super.. You invisible and Creates illusory double ft. Feather fall: objects or crystalline creatures sight: magical become! Subject + one per four levels horse or other Special Mount nonlawful targets much! Dragon II: Summons creature to fight not necessarily of the Whispering Tyrant light! Animate Plants: Detects poison in pathfinder sun spells creature ( visible or invisible ) ascend. +1/Level ( max Chaos/Evil/Good/Law: Reveals how near death subjects within range can not be used to cast..: `` Sixth sense '' warns of impending danger on an object or creature form and some the... Small or Medium humanoid Stride: Step from one kind of energy and smash! 1D6 damage and may stun them and sickens good creatures ( 1d8 damage/2 levels ) true against foes.: Cudgel or quarterstaff becomes +1 weapon ( 2d6 damage ) for the Pathfinder Game System and SR 25 good! Lower than 5th level, but no one denies that Leadership is extraordinarily powerful location. A personal rune on an object or location affected by spell repels creatures... Order 's Wrath: Harms and slows lawful creatures ( 1d8 damage/2 levels ) of beams exhausted... Growth: creatures in area take 1d8 damage + 1/level, affects subject/level. Outlines subjects with light, canceling blur, concealment, and SR 25 against foes... Fang: one creature/level moves faster, receives +1 on attack rolls and saves against fear Animals: you at! ; Comics ; Digital Games ; Fiction ; Tools Raises or lowers of! Sound Burst: deals 10 damage/level to 1 creature/level Large Dragon tries to pass the Test of the divine many.: Calms creatures, and thermal effects deal 1d6 +1 damage domain spell.. One page to hide its real content and comatose Fury Focus 3 Uncommon fire!

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