Note that archers now cost double the retinue points whilst inflicting half the damage. Tactics have the largest effect in an evenly numbered battle. file size 186.1 MB. CONTACT US. Skirmish FMT = flank melee troops, in cases where the number of troops are compared to the overall number of a type of unit within the flank. During the combat cycle, within each phase— whether it be skirmish, melee or pursuit; a combat tactic is rolled for each flank. Game update (patch) to Crusader Kings II, a(n) strategy game, v.2.0, added on Wednesday, November 20, 2013. file type Game update. The only tactics that do the reverse are gated by culture or warrior lodges. What is meant by quicker is that the middle hitter will attack a very fast set while the outside attackers will also hit a set that is about the height of the antenna at its peak. Melee. Heavy infantry ≥ 1% After the first contact before the setter contacts the ball,blockers need to be aware of the hitter's … Horse archers ≥ 1% Volleyball Blocking Strategies - Read Blocking Probably the most common way to set up a volleyball block is "blocking by reading the opponent", read blocking. A harass type tactic in the skirmish phase beats a swarm type tactic. Skirmish Volley is now +200% to archers; Massive volley is +350%. Transitional tactics often provide large tactical bonuses to their respective troops. In volleyball, teams often run a quicker offense in order to be more efficient. Combat could effectively be described as slightly more complex rock paper scissors. Volleyball ACE Power Tips TM Tactics and Strategy in Volleyball A coach must be able to rely on the setter to make sound, consistent decisions. The majority of transitional tactics switch the combat phase from skirmish to melee. For eligibility horse archers and camel are added to light cavalry statistics. 200 Heavy Inf. For example, the tactic 'charge of opportunity' tactic provides a 300% damage boost to heavy cavalry and horse archers whilst switching the combat phase to melee. 1600 Light Infantry. You need to know that the defensive tactic in volleyball is all about blocking as well as diving, rolling and sliding. A swarm type beats a volley type and a volley type beats a harassing type— hence 'rock paper scissors' dynamic. One of the following: After a few days, it will switch to the Melee phase, where melee-oriented units like heavy infantry and pikemen excel. The combat takes place on one of the following terrains: 1.5 - Martial 14, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank. (Basically if the percentage of Horse Archers is too high the Disorganised Swarm Tactic is used instead.). Combat takes place on one of the following terrains: 1.5 - Light infantry 20% of the entire flank. This is known as tactic affinity. Composition: 59.6% Archers, 18.1% Light Inf, 19.8% Pike, 2.2% Heavy Infantry. English/Welsh Archer Retinue: Formula: 14 Longbow: 4 Skirmish:7 Defense:4 Light Skirmish Divisions . Charge on undefended flank can't happen the first time tactic is decided. Transitional tactics are around 6 on average. 0.8 – Skirmish Technique level 2, also at lvl 4, 6 and 8, Light Cavalry <75% and Martial 12 or above, 2 – Martial 8, (Light Cav 70% OR Camel Cav 70%) of skirmish units, 2 – Martial 12, (Light Cav 60% OR Camel Cav 60%) of skirmish units, 2 – Martial 16, (Light Cav 50% OR Camel Cav 50%) of skirmish units, Light Cavalry 40% AND (Martial <12 OR no leader), 1.5 – (Light Cav 50% OR Camel Cav 50%) of all skirmish units, 1.5 – (Light Cav 70% OR Camel Cav 70%) of all skirmish units, 1.5 – (Light Cav 90% OR Camel Cav 90%) of all skirmish units, 1.5 – Martial 8, Light Infantry 40%, Archers 20% of all skirmish units, 1.5 – Martial 12, Light Infantry 40%, Archers 20% of all skirmish units, 1.5 – Martial 16, Light Infantry 40%, Archers 20% of all skirmish units, 1.5 – Martial 8, Archers 10% of all skirmish units, 1.5 – Martial 12, Archers 20% of all skirmish units, 1.5 – Martial 16, Archers 30% of all skirmish units, Location NOT forest, woods, mountain, jungle, or marsh, 1.5 – Martial 8, Archers 70%, Horse Archers 30% of all skirmish units, 1.5 – Martial 12, Archers 60%, Horse Archers 30% of all skirmish units, 1.5 – Martial 16, Archers 50%, Horse Archers 30% of all skirmish units, NOT location forest, woods, mountain, jungle, or marsh, Horse archers <65% and Martial 12 or above, 1.5 – Martial 8, Horse Archers 20% of all skirmish units, 1.5 – Martial 12, Horse Archers 30% of all skirmish units, 1.5 – Martial 16, Horse Archers 40% of all skirmish units, Horse Archers 30% AND (Leader with martial below 12 OR no leader), 1.5 – Horse Archers 50% of all skirmish units, 1.5 – Horse Archers 70% of all skirmish units, 1.5 – Horse Archers 90% of all skirmish units, NOT location Forest, woods, mountain, jungle, or marsh, 1.5 – Martial 8, Horse Archers 20%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units, 1.5 – Martial 12, Horse Archers 30%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units, 1.5 – Martial 16, Horse Archers 40%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units, Heavy Infantry 20% OR Light Infantry 20% OR Pikemen 20%, 3 – Martial 12, Pikemen 30% of all melee units, 3 – Martial 12, Heavy Infantry 30% of all melee units, 3 - Martial 16, Pikemen 30% of all melee units, 3 – Martial 16, Heavy Infantry 30% of all melee units, 3 – Martial 12, Archers 30% of all skirmish units, 3 – Martial 12, Light Infantry 40% of the entire flank, 3 – Martial 12, War Elephants 5% of the entire flank, 3 – Martial 12, War Elephants 7.5% of the entire flank, 100 - Enemy has 60% archers TOTAL in his flank, 3 – Martial 12, Horse Archers 30% of all skirmish units, 3 – Martial 12, Heavy Infantry 10% of all melee units, 3 – Martial 12, Heavy Cavalry 10% of all melee units, 3 - Martial 8, War Elephants 4% of the entire flank, 3 - Martial 12, War Elephants 3% of the entire flank, 3 - Martial 18, War Elephants 2% of the entire flank, 8 - Martial 18, Heavy Cavalry 40% of the entire flank, 0.8 – Melee Techniques at level 2, also at lvl 4, 6, and 8, 1.5 – Martial 8, Heavy Infantry 70% of all melee units, 1.5 – Martial 12, Heavy Infantry 60% of all melee units, 1.5 – Martial 16, Heavy Infantry 50% of all melee units, 1.5 – Martial 9, Heavy Infantry 70%, Heavy Cavalry 30% of all melee units, 1.5 – Martial 13, Heavy Infantry 60%, Heavy Cavalry 30% of all melee units, 1.5 – Martial 17, Heavy Infantry 50%, Heavy Cavalry 30% of all melee units, 1.5 – Martial 8, Pikemen 70% of all melee units, 1.5 – Martial 12, Pikemen 60% of all melee units, 1.5 – Martial 16, Pikemen 50% of all melee units, 1.5 – Martial 8, Pikemen 70%, Heavy Infantry 30% of all melee units, 1.5 – Martial 12, Pikemen 60%, Heavy Infantry 30% of all melee units, 1.5 – Martial 16, Pikemen 50%, Heavy Infantry 30% of all melee units, 1.5 – Martial 8, Heavy Cavalry 70% of all melee units, 1.5 – Martial 12, Heavy Cavalry 60% of all melee units, 1.5 – Martial 16, Heavy Cavalry 50% of all melee units, 1.5 – Martial 9, Heavy Cavalry 70%, Pikemen 30% of all melee units, 1.5 – Martial 13, Heavy Cavalry 60%, Pikemen 30% of all melee units, 1.5 – Martial 17, Heavy Cavalry 50%, Pikemen 30% of all melee units, 3 – Martial 12, (Light Cavalry 30% of the entire flank OR Camel Cavalry 30% of the entire flank), 3 – Martial 12, Light Infantry 30% of the entire flank, 1.5 – Martial 8, (Pikemen 70% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 4% of the entire flank), 1.5 – Martial 12, (Pikemen 60% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 2% of the entire flank), 1.5 – Martial 16, (Pikemen 50% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 1% of the entire flank), 1.5 – Martial 8, Pikemen 70% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 4% of the entire flank OR Heavy Cavalry 25% of the entire flank, 1.5 – Martial 12, Pikemen 60% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 2% of the entire flank OR Heavy Cavalry 25% of the entire flank, 1.5 – Martial 16, Pikemen 50% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 1% of the entire flank OR Heavy Cavalry 25% of the entire flank, 3 - Martial < 7, Horse archers 30% of all skirmish units, 3 - Martial < 7, Heavy Cavalry 10% of all melee units, 3 - Martial < 7, Heavy Infantry 10% of all melee units, 1.5 - Martial < 7, Heavy Infantry 50% of all melee units, 1.5 - Martial < 7, Archers 50% of all skirmish units, 3 - Martial < 10, Heavy Cavalry 10% of all melee units, 3 - Martial < 10, (Light Cavalry 10% of all skirmish units OR Camel Cavalry 10% of all skirmish units). 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